The Elder Scrolls Online Tales Of Tamriel Book I The Land

The Elder Scrolls Online  Tales of Tamriel  Book I  The Land PDF
Author: Titan Books
Publisher: Titan Books
ISBN: 9781783293179
Size: 46.69 MB
Format: PDF
Category : Games
Languages : en
Pages : 232
View: 845

Get Book

"Takes readers on adventure throughout the war-torn landscapes and battlefields of Tamriel, featuring a horde of in-game texts and exclusive artwork"--Publisher website.

Gewalt Im Computerspiel

Gewalt im Computerspiel PDF
Author: Christoph Bareither
Publisher: transcript Verlag
ISBN: 3839435595
Size: 19.26 MB
Format: PDF, Docs
Category : Social Science
Languages : de
Pages : 368
View: 6026

Get Book

Grand Theft Auto, Battlefield, Counter-Strike - Gewalt in Computerspielen wird immer wieder kontrovers diskutiert. Doch welche emotionalen Erfahrungen ermöglicht der spielerische Umgang mit virtueller Gewalt? Durch teilnehmende Beobachtungen in Online-Games und auf LAN-Partys sowie mithilfe von Interview-, Zeitschriften- und Videoanalysen arbeitet Christoph Bareither heraus, wie Millionen von Menschen etwas als vergnüglich erleben können, was andere schockiert. Ohne wertende Klischees zu bedienen, leistet die ethnografische Studie damit einen entscheidenden Beitrag zu einer Debatte am Schnittfeld von Populärkultur, Politik und Öffentlichkeit.

Firefox

Firefox PDF
Author: René Meyer
Publisher: Pearson Deutschland GmbH
ISBN: 9783827269140
Size: 13.45 MB
Format: PDF, ePub, Docs
Category :
Languages : de
Pages : 192
View: 5099

Get Book


The Elder Scrolls

The Elder Scrolls PDF
Author: Greg Keyes
Publisher:
ISBN: 9783833221316
Size: 54.33 MB
Format: PDF, ePub
Category :
Languages : de
Pages : 315
View: 2657

Get Book

Vier Jahrzehnte nach der Oblivion-Krise wird Tamriel erneut von einer tödlichen Bedrohung heimgesucht: Der fliegenden Stadt Umbriel! In ihrem düsteren Schatten sterben Menschen, nur um sich dann wieder als Untote zu erheben. Um der fliegenden Nemesis Herr zu werden, findet sich im Verborgenen eine Gruppe von wagemutigen Helden, wie sie ungleicher nicht sein könnte: ein legendärer Prinz mit einem grossen Geheimnis; ein Spion auf den Spuren einer riesigen Verschwörung; ein Magier, beseelt von dem Wunsch nach Vergeltung; und Annaig, ein junges Mädchen, in deren Händen das Schicksal Tamriels liegen könnte ... Basierend auf der preisgekrönten Elder Scrolls Videospiel-Serie, stellt DIE HÖLLENSTADT den ersten von zwei grandiosen Romanen dar, welche die Geschichte des von vielen zum Spiel des Jahres 2006 gekrönten Spiels The Elder Scrolls IV: Oblivion fortsetzen.

Der Seelenlord

Der Seelenlord PDF
Author: Greg Keyes
Publisher:
ISBN: 9783833225284
Size: 25.75 MB
Format: PDF, Mobi
Category :
Languages : en
Pages : 299
View: 2366

Get Book


Gamesmarkt

GamesMarkt PDF
Author:
Publisher:
ISBN:
Size: 15.77 MB
Format: PDF, Mobi
Category : Computer games
Languages : de
Pages :
View: 1539

Get Book


The British Architect

The British Architect PDF
Author:
Publisher:
ISBN:
Size: 37.40 MB
Format: PDF, Kindle
Category : Architecture
Languages : en
Pages :
View: 5450

Get Book


Designing Games

Designing Games PDF
Author: Tynan Sylvester
Publisher: O'Reilly Media
ISBN: 1449338038
Size: 16.12 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 416
View: 3996

Get Book

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Ten Things Video Games Can Teach Us

Ten Things Video Games Can Teach Us PDF
Author: Jordan Erica Webber
Publisher: Hachette UK
ISBN: 1472137922
Size: 50.59 MB
Format: PDF, Kindle
Category : Philosophy
Languages : en
Pages : 288
View: 4283

Get Book

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

The Digital Black Atlantic

The Digital Black Atlantic PDF
Author: Roopika Risam
Publisher: U of Minnesota Press
ISBN: 1452965315
Size: 60.36 MB
Format: PDF, ePub, Docs
Category : Social Science
Languages : en
Pages : 272
View: 4463

Get Book

Exploring the intersections of digital humanities and African diaspora studies How can scholars use digital tools to better understand the African diaspora across time, space, and disciplines? And how can African diaspora studies inform the practices of digital humanities? These questions are at the heart of this timely collection of essays about the relationship between digital humanities and Black Atlantic studies, offering critical insights into race, migration, media, and scholarly knowledge production. The Digital Black Atlantic spans the African diaspora’s range—from Africa to North America, Europe, and the Caribbean—while its essayists span academic fields—from history and literary studies to musicology, game studies, and library and information studies. This transnational and interdisciplinary breadth is complemented by essays that focus on specific sites and digital humanities projects throughout the Black Atlantic. Covering key debates, The Digital Black Atlantic asks theoretical and practical questions about the ways that researchers and teachers of the African diaspora negotiate digital methods to explore a broad range of cultural forms including social media, open access libraries, digital music production, and video games. The volume further highlights contributions of African diaspora studies to digital humanities, such as politics and representation, power and authorship, the ephemerality of memory, and the vestiges of colonialist ideologies. Grounded in contemporary theory and praxis, The Digital Black Atlantic puts the digital humanities into conversation with African diaspora studies in crucial ways that advance both. Contributors: Alexandrina Agloro, Arizona State U; Abdul Alkalimat; Suzan Alteri, U of Florida; Paul Barrett, U of Guelph; Sayan Bhattacharyya, Singapore U of Technology and Design; Agata Błoch, Institute of History of Polish Academy of Sciences; Michał Bojanowski, Kozminski U; Sonya Donaldson, New Jersey City U; Anne Donlon; Laurent Dubois, Duke U; Amy E. Earhart, Texas A&M U; Schuyler Esprit, U of the West Indies; Demival Vasques Filho, U of Auckland, New Zealand; David Kirkland Garner; Alex Gil, Columbia U; Kaiama L. Glover, Barnard College, Columbia U; D. Fox Harrell, MIT; Hélène Huet, U of Florida; Mary Caton Lingold, Virginia Commonwealth U; Angel David Nieves, San Diego State U; Danielle Olson, MIT; Tunde Opeibi (Ope-Davies), U of Lagos, Nigeria; Jamila Moore Pewu, California State U, Fullerton; Anne Rice, Lehman College, CUNY; Sercan Şengün, Northeastern U; Janneken Smucker, West Chester U; Laurie N.Taylor, U of Florida; Toniesha L. Taylor, Texas Southern U.

Introduction To The Study Of Video Game Music

Introduction to the Study of Video Game Music PDF
Author: Alyssa Aska
Publisher: Lulu Press, Inc
ISBN: 1387036173
Size: 47.27 MB
Format: PDF, ePub, Mobi
Category : Education
Languages : en
Pages :
View: 4040

Get Book

This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Terms Of Play

Terms of Play PDF
Author: Zach Waggoner
Publisher: McFarland
ISBN: 1476603529
Size: 75.99 MB
Format: PDF, Mobi
Category : Games & Activities
Languages : en
Pages : 244
View: 3012

Get Book

This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

The Digital Evolution Of Live Music

The Digital Evolution of Live Music PDF
Author: Angela Jones
Publisher: Chandos Publishing
ISBN: 0081000707
Size: 12.66 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 144
View: 2249

Get Book

The concept of ‘live’ has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation. The book consists of three sections. The first section looks at fan perspectives, digital technology and the jouissance of live music and music festival fans. The second section discusses music in popular culture, exploring YouTube and live music video culture and gaming soundtracks, followed by the concluding section which investigates the future of live music and digital culture. gives perspectives on the function of live music in digital culture and the role of digital in live music focuses on the interaction between live and digital music takes the discussion of live music beyond economics and marketing, to the cultural and philosophical implications of digital culture for the art includes interviews with producers and players in the digital world of music production furthers debate by looking at access to digital music via social media, websites, and applications that recognise the impact of digital culture on the live music experience